Gun Mayhem 2 is a heavy packed game that contains fast-intensive game play, lots of different weapons, unique weather environments and much more!
Gun Mayhem 2 is another
more cool version of gun mayhem games series by aromor games. The objective of the game is not kill the enemy by depleting their health, but by throwing the enemy off the stage. This concept is akin to the Super Smash Bros mechanics. The game is innovative, and is quite fun to play.
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| Gun Mayhem 2 |
In order to throw a player out of the screen one must position himself, through jumps and platform drops, in a way that the opponent cannot fire him first, since there is a delay between the time a shot is fired and the time a player is hit, this makes for very interesting gameplay.
Players can pick up weapons and upgrades that randomly fall on the screen and add something to the gameplay. Additionally, players start with bombs, which are dropped on the spot, and provide huge knockback to players standing by.
The graphics of the game are decent for a pixel art game, the characters are simply drawn and come in a wide variety, the player’s avatar is customisable, which is a plus.
>>>>> Click here to play Kizi 2 games
The backgrounds deserve complements, they are drawn in an naive artistic style, they realistically simulate parallax and are definitely the strong point of the graphics. The GUI is weird, but the icons are nicely drawn.
The graphics of the game are decent for a pixel art game, the characters are simply drawn and come in a wide variety, the player’s avatar is customisable, which is a plus.
>>>>> Click here to play Kizi 2 games
The backgrounds deserve complements, they are drawn in an naive artistic style, they realistically simulate parallax and are definitely the strong point of the graphics. The GUI is weird, but the icons are nicely drawn.
How to play
Regarding gameplay, this game is were it is supposed to shine, the idea behind it and the developer behind it would make you expect that the graphics be the low budget pixel art it is, but the gameplay should be where the game excels.
In a sense it is, the idea is good, there is potential for expanding, but the gameplay feels kind of incomplete. The AI is surprisingly good, it is not very profound, but it plays well, it doesn't crash, or get stuck, or suicide.
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| How to play |
In a sense it is, the idea is good, there is potential for expanding, but the gameplay feels kind of incomplete. The AI is surprisingly good, it is not very profound, but it plays well, it doesn't crash, or get stuck, or suicide.



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